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Text File  |  2004-10-23  |  1KB  |  43 lines

  1. CreateObject{
  2.   Name = "bandera02_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Meshes", 271, {"scene/bandera02",}},
  8.   prop_3 = {"Rasterization", 1, "1"},
  9.   prop_4 = {"BulletPass",4,"T"},
  10.   prop_5 = {"Strength", 1,"9" },
  11. }
  12. CreateObject{
  13.   Name = "bandera02_9",
  14.   CLSID = 22,
  15.   OptionalID = 0,
  16.   IsDescription = 1,
  17.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  18.   prop_2 = {"Meshes",271,{"scene/bandera02",}},
  19.   prop_3 = {"Rasterization", 1, "0"},
  20.   prop_4 = {"BulletPass",4,"T"},
  21.   prop_5 = {"Strength", 1,"0" },
  22. }
  23. CreateObject{
  24.   Name = "bandera02",
  25.   CLSID = 22,
  26.   OptionalID = 141,
  27.   IsDescription = 1,
  28.   -- Basic unit properities
  29.   prop_1 = {"SubTypeID",1,"0"},
  30.   prop_2 = {"HitPoints",1,"50"},
  31.   prop_3 = {"Health",1,"100"},
  32.   prop_4 = {"Armor",1,"190"},
  33.   prop_5 = {"Defense",1,"50"},
  34.   prop_6 = { "NumberOfStates",     1, "1" },
  35.   prop_7 = { "TransitionEntities", 278, {"bandera02_1",} },
  36.   prop_8 = { "TransitionEffects", 276, {"",} },
  37.   prop_9 = {"CanFall",4,"T"},
  38.   prop_10 = { "FallEntity", 22, "bandera02_9" },
  39.   prop_11 = { "FallEffect", 20, "timber" },
  40.   prop_12 = { "Strength", 1, "9" },
  41.   prop_13 = { "UnitName", 5,"Street Light" },
  42. }
  43.